Demon’s Souls: The Crestfallen Warrior’s Unused Dialog
- Go on, run off and find the bloodscript. Get that corpse of yours back before it rots. If you die once more, you lose everything… Including all the precious souls you’ve obtained…
- Well, so you’ve died completely this time?
Going further down this tangent, there is an unused menu-screen-header icon that suspiciously looks like a… bloodscript?
- The flame-tending maiden has not come down from the upper level. Go ahead, seek her; you monsters deserve each other. I could not care any less.
- Hmph. Not enjoying the conversation? Monster! Do you think that you are somehow special!?
- Hm? What is it? I’m not going anywhere. Question me as you please.
- I wonder how many others are in this Nexus? They are no different than I. They traversed the foggy fissure with determination, but realised their powerlessness, and became prisoners of the Nexus.
It’s always possible to make mistakes when sifting through tons of content. If any of these actually are somewhere in-game, please let me know.
You can find the Crestfallen Warrior’s complete dialog samples (both used and unused content) on youtube here.
Demon’s Souls: Yurt’s Unused Dialog
Normally when you have the option to free Yurt, he says “If so, then help me escape this place”, referring to the cage you find him in. But in this alternate line of dialog, he asks to be freed from a dungeon instead.
In an episode of the Bonfireside Chat podcast, some confusion was expressed over how it’s funny that you free Yurt from an unlocked cage. I agree that there isn’t a lot of logic to that, and this bit of extra dialog might indicate that the devs were still figuring out where he’d be rescued from, relatively late into development. I’d wager that in the end, he was arbitrarily placed in 3-2 to match the creepy atmosphere, without much logic or lore crafted to explain it.
HellkiteDrake has uploaded a complete video of his dialog on youtube, which can be found here.
Looking through more of the environment textures, I recognized this image as being one of the unused weapons:
It has the name of “Throwing Axe”, and is found amongst the environment textures that include the weapons found in Blacksmith Ed’s room. Sure enough, it’s there in-game:
It has an equipment icon, indicating that it was probably intended to be usable by the player character at some point. The other unused weapons aren’t found in this room, and haven’t been located in-game yet (if they do exist anywhere).
TheDarkLantern sent me another album that’s great as potential wallpaper material. It’s all of the background images from the ending credits (of the good ending), in their original 1280x720 resolution.
When you enter her sanctuary, Maiden Astraea warns the player that “there is nothing here for you to pillage or plunder”. I’m not sure if she’s intentionally lying to appear saintly, or if the scattered money opposite the pile of corpses indicates that these are offerings that she doesn’t see value in (souls are the currency in the fog-enshrouded lands, afterall). Either way, she’s surrounded by loot. Here are the textures for the coins and medallions:
source - m05_00_00_etc_00.dds,
I’ve identified the coins as having their image lifted from 20th century French currency:
Demon’s Souls: The paintings from the Old Monk’s boss room.
I don’t know my art history very well, but some of these strike me as Rembrandt-esque. Similar to some of the paintings from Anor Londo in Dark Souls. I’m assuming these are probably modifications of actual historical works, does anyone recognize any of these?
Source - m04_03_picture.dds
Demon’s Souls: Several textures from the Broken Archstone area. Complete album here.
These are environment textures belonging to map area “m07”, which strongly appears to be the Northern Limits area. There’s not many of them, indicating the area was probably largely unfinished. I still have lots of environment textures to convert and analyze, so there might still be some weirdness hiding in “m08” and “m99”, but from what I’ve seen so far I’m not expecting more (or many more) textures relating to the unused environment.
The textures indicate a snowy area. This likely corroborates the ‘wilderness theme’ we’ve been expecting based on the unused enemies. I was expecting a more “green” environment, based on my speculation here, but everything else about Miyazaki saying they were working on an “outside area” seems to be holding up.
Here’s a collection of all of the Demon’s Souls loading screens in their original 1280x720 resolution. They are lifted directly from the game textures and should also be in their original quality (imgur did not compress my PNG conversions of the textures).
Demon’s Souls: The incomplete interaction menu for the Broken Archstone.
These are screenshots from another debug menu demonstration by gibbed. Here’s the archived video: http://www.twitch.tv/gibbed/b/502716054
I wasn’t aware the interaction with the archstone would be able to pop-up in-game through gibbed’s debug menu, but it confirms that it’s as unfinished as we’d expect it to be, based on the corresponding text found in the text dump.
The timing of his stream last night was a neat coincidence, since I was wondering if there were maybe pictures of the unused areas in the game’s files (the same way you have pictures of the other areas you can warp to from the Nexus). At around the same time I found the corresponding texture sheets for exactly that. The fact that the place where an image should be is blank in gibbed’s video is corroborated by my finding that those pictures do not exist. They could have maybe fit into the last sheet here, but the last three slots are blank:
I hope gibbed will eventually be successful in loading the map data, I’d love to see what the area looks like, or how much of it is actually there. I haven’t yet gotten through all the environment textures, but I should know soon if there’s Broken Archstone content in there.
Demon’s Souls: A small, unused piece of art (m01_env_00.dds).
I have no idea what this might have been intended for. I’ve moved on from menu and enemy textures and have just started looking at the environment. This was found amongst the “m01” files, which is the Nexus. Though there’s some other weird stuff in there too, this stood out because I haven’t seen anything else like it yet, and it’s mostly environment textures (as you’d expect).
Here’s some more early test content found in the Demon’s Souls texture files. Click on any picture to load an album with all of the unused menus & icons found so far.
Perhaps not too surprisingly, the unused weapons show up again in the first texture sheet here.
I’m not sure this qualifies as unused content. Uh… non-visible content, maybe?
It’s a reoccurring texture (BD_M_Body.dds), found in several folders. It’s a male body texture, which appears to possibly belong to various non-player-character NPCs. Though it’s a little difficult to tell who or what exactly it’s supposed to belong to. It might actually be unused, test content, or for some actual in-game characters (that are clothed), but the way the files are grouped makes it difficult to discern.
The final set of unused enemies from gibbed’s debug menu demonstration. There are some other oddities like unused animations, and more may be hiding in the remaining textures and object files, though this should cover all of the cut characters and creatures:
Old One (2:47:15)
Old Monk (fighting version) (2:52:00)
Unknown Man (3:01:20)
Four Headed Hydra (Ninja Blade) (3:20:10)
The model for the Old One is a bit of an oddity. It doesn’t have any animations, and it loads an early/unused texture for the Old Hero. It seems likely that it may have just been a test model. The four-headed hydra (its tail also has a head) might not have been intended as an enemy as well, considering that it is found amongst the objects and not the character models. It comes from Ninja Blade and is probably also a test object.